Nokia's Lumia 1520 grabbed the bulk of the headlines at the company's Abu Dhabi event last October, but it wasn't the only phablet the company brought along. In addition to the 6-inch flagship there was another, more affordable phone, the Nokia Lumia 1320, trading some of the high-end specs in favor of mass-market appeal. Question is, with a lower resolution display and the sacrifice of PureView, has Nokia trimmed too much to make the Lumia 1320 a hit? Read on for the full review.
Our biggest complaint from the Lumia 1520 is unfortunately carried over to the Lumia 1320: Windows Phone works on phablet-scale devices, but it doesn't really take advantage of them. The homescreen gets an extra column for Live Tiles but other than that the interface is basically blown-up, not made more detailed. The on-screen keyboard, for instance, still occupies roughly half of the display, when it really could be smaller and leave more space for the apps you're actually using.
Lumia 1320 Review; The Other Six Inch Beast
Because specs don't tell the full story; that's why. No, the 735 won't outrun high-end beasts like the Lumia Icon or One M8 for Windows, but it thrashes the Moto G in the SunSpider web browser test (1,237ms vs 1,534ms) -- proof that Microsoft can wring out additional performance through software. You'd be hard-pressed to tell that this wasn't a flagship just by steering through the basic Windows Phone interface. Scrolling is fast and fluid; transitions happen at a brisk pace; and many apps respond as quickly as you'd hope. If all you're doing is checking Facebook and playing music, this lower-end Lumia will serve you as well as something costing twice as much. It's certainly a better pick than the 630 and 635, whose low memory is going to curb your ability to run games and other intensive apps.
When you limit yourself to Windows Phone, the 735 is a fairly safe bet -- in part because it's tough to find brand-new handsets that directly compete in both price and size. A lot of what's available is a clear step down in both memory and screen quality, such as the Lumia 635 or Huawei's Ascend W2. If you have a set spending limit, you may want to consider the Lumia 1320. You'll give up the 735's camera prowess and quad-core processing, but you'll get both a gigantic 6-inch display and a long-lasting battery. If anything, the biggest threat to the 735 is the next step up, the Lumia 830. You'll lose some quality in selfies, but you'll also get a more powerful 10-megapixel rear camera, a hardware camera key, more storage and a slightly larger 5-inch screen. Even then, it's still tempting to pick the 735. It delivers nearly all of the 830's performance and display quality in a package that leaves lots of cash left over for accessories.
I won't lie: I came into this review worried that the Lumia 735 would lean too hard on the selfie angle at the expense of other features, much like the 720 did. Happily, this isn't the case. The 735 (and by extension, the 730) is really a capable, stylish budget smartphone that just happens to take some nice self-portraits. Microsoft Mobile has ironed out many of the kinks from the 720 while simultaneously lowering the price. How can you not like that? To me, the 735 is the real successor to Nokia's cult favorite, the Lumia 620. It costs a bit more, but it still strikes a fine balance among attractive design, affordability and solid performance. The 630 and 635 are only worth considering if you simply must have a modern Lumia and can't justify spending more.
Design and build The matte Lumia 1320 is most striking in vibrant orange or yellow, but even in black or white, the size of the beast will also turn heads. Rounded corners help trim down the look, but there's no denying that all 6.46 inches by 3.38 inches by 0.39 inch is going to be a lot to pocket.
And how about the other kind of speed, the one attached to the application processor? Well, you get a 1.7GHz dual-core Qualcomm Snapdragon S4 chipset in the Lumia 1320, rather than the quad-core processor that debuted with the 1520. Windows Phone champions have always said that the lighter demands of the operating system mean the phones can do more with less horsepower.
I've never been a fan of performance benchmark tools - especially given the fact that comparisons with other devices can be easily rendered meaningless by firms that manipulate benchmarks to make their handsets appear better. As in other reviews that I've written for Neowin, my report on the handset's performance is therefore based upon my own real-world experience, rather than on benchmarking analysis.
Not wanting to get my feet wet, I couldn't get any closer to the winged beast - and given the size of its beak, that was probably for the best. But with half a mind on wanting to save a photo of the bird showing it more clearly for this review - and the other half wondering what it might taste like with some French mustard - I opened the Lumia Creative Studio app, quickly zooming and cropping the image in just a few seconds.
Although there's 4GB of RAM on the X3's motherboard, not all of this can be used by the OS. 4GB is the usual addressable limit for a 32-bit operating system, but in this case part of this is pre-assigned, probably for GPU use, meaning that there's 3.5GB RAM free for Windows 10 Mobile and user applications. This is still more than enough for general smartphone use though and should be sufficient for full Continuum use with HP Workspace, though I'll come to performance metrics for this in the next review part.
In use as a day to day phone, the X3 does feel faster than the Lumia devices - this wasn't always true, as I found with my time with the first retail X3 on 'Threshold' builds. Thankfully, the experience is much, much smoother now, and the review X3 is already on W10M build 10.0.14393.321, i.e. up with other production devices and likely to advance with them. It's tough to measure how much faster this is than, say, the Lumia 950 XL, but a) I'll have a go in part 2 of this review, and b) the comparison is arguably moot anyway since this device is aimed at a largely different market.
Nokia C3 (2010) has a 2.4 inch TFT screen. Screen size avarage for 2023 was 6.8 inch (-64.7%). Total number of pixels in screen for Nokia C3 (2010) is 76,800 (320x240) and this is -96.7% the avarage. Pixel densiy 167ppi is -53% (avarage was 355ppi). An avarage phone in 2023 was about 217g in weight but Nokia C3 (2010) 114g weight is -47.4% of this avarage. Screen/body ratio 26.6% is -68.5% the avarage of 84.3%. 2MP primary camera is -95.8% the avarage of 47.3MP and The volume of Nokia C3 (2010) is 91.26 cubic cm and it is -23.8% the avarage of 119.83 cubic cm while its thinkness is 13.6 cm while the 2023 avarage was 8.62cm (+57.8%). Nokia C3 (2010) is powered by a Removable Li-Ion 1320 mAh battery (BL-5J) which is -73.8% while the avarage battery capacity for 2023 was 5031 mAh.
2.4 inch TFT, 256K colors.94.3+320x240 screen resolution.32.4+167ppi pixel density.98.1+26.6% screen/body ratio.98.8+2 MP primary camera.99.3+Thicker, 1.36cm.3.2+1320 mAh battery.95.4+Not water resistant. No 3G.No 4G/LTE
The first thing to point out here is that the G Flex is not the first curved screen smartphone ever made. Cast your mind back to 2011 and you'll remember the launch of a certain Samsung Galaxy Nexus, that had a curved screen. It was barely noticeable but it was curved alright and after a few weeks of using it you started to realise that actually, this could catch on. Move five years on and curved screens are now becoming the new '3D', not only are the curves bigger but companies have started using 'science' to back up their reasoning as well. The LG G Flex is the first of this new wave, boasting a huge 6-inch curved display and unlike its counterpart, the Samsung Galaxy Round, the curve is slightly more conventional, giving it a crescent moon-like appearance. Going up against big-screened beasts like the Samsung Galaxy Note 3, Sony Xperia Z Ultra and the Nokia Lumia 1520 and cheaper Nokia Lumia 1320, the LG G Flex is designed to make it easier to use that enourmous 6-inch screen. 2ff7e9595c
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